The Perception Studio for Physical AI
A continuous-release program delivering early access to next-generation perception capabilities built on RealSense depth cameras. Iterate fast. Ship faster.
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Latest Features
Every feature ships with a tutorial, demo video, and link to relevant technical guide / libraries.

Visual-Inertial Odometry (VIO)
Drop-in VIO via cuVSLAM on D455 / D436 global-shutter cameras. Production-grade VIO for humanoids, AMRs, and drones built on RealSense RGB-D stereo cameras.

Close Range Depth (Min-Z)
Close-range depth performance, extending depth sensing to under 3cm on the D401 and D405, and under 12cm across the D400-series family using NVIDIA Jetson. Runs natively on edge for D500s.

People Detection
People Detection, enabling enhanced safety and human-awareness applications runs on the edge for D500s.

Dual RGB Streaming on D401 GMSL
Dual-RGB and depth streaming, now available on the D401 GMSL. Stream both calibrated RGB imagers alongside the full depth pipeline in parallel – no mode switching, no trade-off between color and depth.
<1%
Trajectory drift on standard benchmarks
~10%
CPU/GPU footprint on Jetson Orin NX
10+
Named design partner accounts
Free
Apache-style license for the open tier
Where Perception Studio goes to work.
Three vertical solutions map customer problems to the Studio features that solve them.

AMR & Service Robots
Lidar-free navigation with multi-camera VIO + occupancy grid + person detection. Drop-in upgrade path for legacy AMR fleets.

VSLAM for Humanoids
Robust visual-inertial SLAM tuned for legged motion. RealSense D455/D436 + cuVSLAM + roadmap to multi-sensor fusion with joint encoders.

Manipulation & Grasping
Near-field depth (Min-Z) + grasp pose estimation. Drops into Isaac Manipulator pipeline. Built for bin-picking and assembly.
Two ways to participate
Built for solo developers and named accounts. Whether you’re prototyping on a single D455 or scaling fleet-wide deployments, there’s a path that fits.
Open Studio
For builders, fast. Solo developers, students, hobbyists, and hackathon teams. Email registration only, with community support through GitHub Discussions.
Design Partners
For named humanoid, AMR, drone, and manipulation OEM accounts. Includes a technical account manager, early access, roadmap reviews, and co-marketing opportunities.
The humans behind Perception Studio.
Three named points of contact for any Studio question — strategy, engineering, partnerships. We answer email; we host monthly office hours; we ship together.

Alon Zehngut
Director of Product, Robotics

Chris Matthieu
Engineering / Perception

Roi Ziss
Chief Architect